- New feature: You see your xp earned after every kill. Turn it off with “xpmsgs off”.
- Buffed arrows and bolts back to their original pre-nerfed values, including elven arrows and slaying arrows, to help compensate for the recent loss of Archers Guild FW. Thing was, FW improves all attack types — spells, melee, everything. It made more sense to have the archers buff be just to range.
- Of course, you could argue that ninjas shouldn’t be better at spells, but whatevs. They’re not going to use them anyway. Ninjas with FW are good at melee, ranged and hurled, and their spell penalties are enough to dissuade them from using combat magic.
- Yojimbo’s summons now have siren song. Because you wanted it.
- I think I fixed the loot explosion to pass through players rather than piling up. Let’s find out!
- Increased carrying capacity and cut-% for all reagent pouches.
- Fixed scroll tube capacities (it was bugged; they now hold a LOT more)
- Dart spells now pass through players and allies (not in pk arenas though).
- Yojimbo now drops a monument.
- Giants no longer get a spell/pot/rod healing benefit while shrunken. In fact it’s the opposite now: I’ve made the heal spells (used by rods, pots, scrolls, etc.) 50% stronger for giants when they are in their giant form. Giants already have huge survivability advantages with their size and strength; faster spam healing while shrunken was over the top.
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