- Added a separate move queue for players. Moves now go into that queue instead of your main queue. This means that queued-up moves won’t interfere with firing or casting (though other commands with delays, such as equip/unequip, can interfere with them). I have not added a firing queue yet. First I want to try the new move queue for at least a month, since it’s going to take some time to figure out all the new bugs, edge cases and potential exploits.
- If you remove a piece of armor that grants a Mind bonus (positive or negative), it now breaks your concentration and snuffs out all your Mind spells. This is because people were being naughty with aliases.
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