- Capped Find Weakness max training level at 20. You can still go beyond 20 with guild bonuses and magical bonuses.
- At skill level 0, you have a base 5% crit chance. It’s +3% for level for the first 5 skill points, then +2% per level for every point beyond that.
- At skill level 10, you have a 30% extra crit chance.
- At skill level 20, you have a 50% chance.
- At skill level 30, you have a 70% chance, and so on. +2%/level.
- Note: This is sort of a combination nerf/buff. It’s a nerf in the sense that FW 10 used to give a 50% chance, and you could get all the way up to 95% or something like that. Now that’s theoretically possible with the right gear, but unlikely. The buff side of it is that everyone who trained over 20 just got skill points freed up for Armor and other useful skills. So it’s more of a rebalancing overall.
- Archers gave their Find Weakness skill to Ninjas. Ninjas, say thank you to Archers. Archers no longer have FW, and Ninjas get +1/level.
- Untrained everyone in FW down to the training cap of 20. Everyone received a 5% refund on their training costs up to whatever level they were; check your bank balance.
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