From Rhialto:
- A handful of monsters now have a chance of teleporting to you (or your summons) in the map, if they are hostile or you have angered them. This is an experimental new feature and no doubt needs some tuning, so let me know your feedback.
- Instanced demon hordes quest areas. It may have issues; let me know.
- Instanced Minath ruins.
- Instanced Blackrose ruins.
- Tapping on a player on a mission board moves you onto the board.
- Appraising a weapon now shows the weapon skill used by that weapon.
- You can no longer attempt to sell players that you are standing on. RIP.
- Added player-DPS monitors, so I can watch what’s actually happening in the game and make appropriate tweaks.
- At some point I will put in alarms and even have the game take corrective action if DPS spikes higher than predefined maximums, such as when we have instakill bugs that players are taking advantage of.
- Reduced ashes to weigh same as pixie dust. I am not a big fan of dart-only mages, so if the DPS numbers are out of wack I may make further nerfs, such as raising lore levels.
- Fixed a bug that Ironheart found, where range-weapon monsters like half orcs would get stuck in an infinite cycle if you were around the corner from them.
- Biggest change today: You can now save with most quest items, e.g. the Samhoc keys, or Rachel’s Cat. This is in part to help reduce the pain of a game crash, and in part to help increase retention of newer players.
- You cannot drop, throw, stash, sell, offer, or give away quest items, and trying to do so may make it disappear. Dropping in particular will definitely make it poof.
- You cannot save them in your house. They must be in your inventory.
- This does not mean that the quest will “remember” all your progress. You may need to fight or solve your way back to wherever you were before. It will be helpful in situations where the quest has multiple independent “legs” and you want to solve each leg in a separate session. It can also help if you are looking for random drops like in Samhoc.
- This is a brand-new feature and may have glitches, so let me know.
- If there are quest items that are overpowered and should not be saveable, let me know so we can figure out what to do.
- Yes, this makes some quests easier. That’s probably a good thing.
- Raised the mana requirements for healing rods, now that the spells are far stronger. Also increased the cooldowns, though it probably doesn’t matter since you all carry 500000000 of them anyway.
- Added Boulder Bash spell. Unfortunately, its explosion artwork isn’t working (it’s invisible), although it still does damage. Should be fixed within a day.
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