- The Cave guild finally has their big buff:
- Cavies can now see their HP when Berserk.
- Only Cave guild members have this ability – the spell, scroll, non-Cavies skill, etc. all still obscure your HP.
- Additionally, Cavies cap at skill level 20; non-Cavies cap at 10. These are hard caps and cannot be extended with magical bonuses beyond the cap. The skill level affects both the damage bonus (see below), the duration, and the cooldown.
- Cavies now get +1 to Berserk every guild level; used to be +1 every 2 levels. To max out in Berserk, a Cave guild member can simply train 10 points in the skill and attain max rank in the guild.
- Berserk buffs: In addition to raising strength, berserking now also multiplies your damage skill by +1% per berserk skill/spell level.
- Armor skill buff: 30% more protection. Recall that the armor skill adds to your “protection” stat, which is whole-body AC against all damage types. When the Armor skill was adding +2 protection per skill point, it was deemed OP. But for the past year it has been at +1 per skill point, which made it meh. So the multiplier is now 1.3, which is 30% higher, and we’ll see how it plays. I would like the skill to be as useful as Dodge, but not more so.
- Fixed bug with autocasting buffs on group members
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